Welcome To Build A Superbad Mobster from Comitatus Fraternitas > Band Of Brothers

Glad to have yous guys showin up here to gain some knowin how, even if it may be common knowledge to lots of you guys it aint to many..so leave some comments and some knowledge if they are good I will give you credit and repost them as Mobster Know How for everyone to comment on...So Comment and lets see who's bad in the Know How area...leave it for all to learn from and by doin so you make the entire family strong.

Monday, January 18, 2010






Class Changes and Money Making

Okay mobbies as you see I love my family and believe that is our purpose on this earth the only way to have any sense of immortality is to procreate..assurance of the genetic line..so go love somebody. :-) but its much better if you love that person and are truly ready for a lifetime of commitment and at least 18 years of financial support x however many chilluns you have. Now for my soapbox dismount I plan a double Lindy with a full twisting back flip. Peace.

1. Maximizing Defense With Avatar Style & Territorial Class
Anyway I am sure many of you know of this already but if say you want to buy lots of new
goodies (depending on what they are) say melee items then you want to use Merchant of Death class, but you don't want to do it right after you level up unless it is a priority issue. Class &Avatar: The thing you want to do is to use the class that you prefer as in Defender which gives 15% chance of spirited defense (if you have a weak area in defense and you use the scythe, which by the way I have a post on how to obtain the scythe also, and the vest or the cape, the snake tattoo, or long coat all 6%, 5%, 7% and 5% respectively) then your using the defender class (15%), with the scythe (5%), vest (6%) and snake tattoo (7%) you are now looking at 33% chance of spirited defense that means that for every 3 hits you take you will respond with a spirited defense which means you have a very good chance of winning 1 in 3 fights brought against you. Territory & Avatar : Also using the chop shop territory (which you can own up to 4 of @ 2% ^ in defense = 8% increase so if you have used 100 skill points and your d is sitting at 100 then + the 8% = 108 in D) then add your (Avatar) combat pants for another 3% in D. Now at the risk of losing your snake tattoo you can boost both D and A by using the Ace of Spades tat (2% A & 2 % D) which again if your basing everything on 100 D points you are only gaining 2pts. for D and 2pts. for A. I recommend you stay with the Snake tat. Also you can add another 100 in D by using the Industrial Chainsaw avatar gift (available after Chinatown Completion + 100 pts. in D). The images to the left show the avatar equipped with the items i have mentioned - the Ace of Spades tat. Now in defense you can also use the Money man which when all things are considerd he offers quite bit, 10% in D, 5% discount on all items and territories as well as a 5% increase in profit form territories. One more thing the % increase gifts always seem like more than they are..but they are only as valuable as your own stats allow..like i said earlier if you have 100 in skill points assigned to D and you use the Ace of spades tat you only gain 2 pts in D, and you add the combat pants you gain 3 pts (3%), and if you own 4 chops = 8% or 8 pts. between all three of these you have 13 pts..so combined you gain a significant amount when you consider that in order for someone to get 13 skill points you have to (usually) get to the gold level of 13 missions to get that many skill points or level up 4 times..so in that respect it quite a bit (but only when they are combined) if you sell your chops you have 5 pts. gained...etc..etc. When you get ready to perform certain functions...(attack for exp points or to level up or gain cash or mission in a city), use the appropriate avatar gifts combined with Class and territory (territories should be built on a more permanent basis so as not to expend large amounts of cash to perform certain missions but built to cover a broad range of mission capabilities from defense to attack to money making) we have discussed defense and the classes mentioned purchases at discounts and or ^ money making and these classes are great when you dress your avatar up to go to bed at night (which by the way the defender or money man are the perfect bedtime classes) but during mission play and max activity you may want a more aggressive dress and or class change. So in conclusion..use of avatar gifts as well as classes and territories will maximize your intent. Any questions please inbox me on Leslie Loomans' facebook page or you can email me at llooman@cox.net or whytfang@gmail.com.

Money Making 101: Cheat Class

While I am playing the game either doing missions, gifting, chatting or just attacking I earn anywhere from $15,000- $100,000 an hour without territory income..and below is the best territory build for income, it will aloow you to earn $288,000 over a 24 hour period which I can make in a 3 hour period.


Build Type: Best Income Build (Level 46)
Level Req: 46
Territories:
(3) Fence Operations: $1,250 per hour
(3) Tomato Sauce Importer: $975 per hour
(3) Olive Oil Importer: $866 per hour
(3) Wine Importer: $771 per hour

Total Bonuses
Income: $11,586hr
Health: none
Energy: none
Stamina: none
Fight: none
Explanation: The best income build uses the maximum number available for all of the best income territories. This build does not give bonuses to any stat categories. I use all of the rackets available and I get my wifes cooking timer and set it right beside me while I amd doing missions. I set the rackets to the 15 minute "Work The Docks" with an income potential of $907-$2325 and when the timer goes of jump on it quick (because the length of time before the rackets expire is in direct proportion to the amount of time to perform the rackets (so the 4 hour rackets give more time to reap the benefits before they expire as do the 12 and 24 hour rackets with the max time before expiration is the 24 hour rackets (obviously) I am sure there is some % correlation to the time to complete and the expiration of same but I am not sure exactly what that is (shame on me), however I do know that i was 5 minutes late to claim my profits but they were expired...also (WARNING) do not be misled by the image that you see if you go to the racket page and it has been sitting on the racket image for some time...you will see whatever it was when you last left the screen..you have to refresh it for it to show the real time left..for the racket. I lost a couple before I realized I was looking at an image frozen in time. Then when the timer goes off I collect all of my racketeering profits and then dot the whack a mole mission on coney (which is where I collect my racket moneys so ass to be ready for the mole mission and bank them all at once or if someone is on you you can bank each one or after you collect all racket monies. I like to bank them all at once..if I can..saves time and from start to finish it is just under 1 minute to collect all of them

I will ad the attack & mission ( advantages to use of class and % ) post later my grandson wants to get online to play Mafia Wars. Peace and Mobster Love to all.

Friday, January 8, 2010

Territory Guide: Contents
Strategy Detailed Table View
Detailed Tree View Achievements
Territory Impacting Classes, Avatar Items and
Equipment
Mission Territory Requirements

Character Class Territory Requirements
Strategy for Using Territories To Get Stat Achievements

Appendix: Pricing Details in Order Territory is Opened

____________________________________________________________________________________________________________________
Territory Guide: Strategy
TERRITORY SLOTS:
The current maximum available slots to build territories is 12

The following table display the slot arrangement and the level the slots become available:
Slot 1: Base Slot
Slot 2: Base Slot Slot 3: Base Slot
Slot 4: Base Slot Slot 5: Level 3
Slot 6: Level 6
Slot 7: Level 8
Slot 8: Level 12
Slot 9: Level 15
Slot 10: Level 19
Slot 11: Level 23
Slot 12: Level 27


TERRITORY ENHANCEMENTS:
Residential Tree:
The Slum properties give an enhancement to energy and energy regeneration. Commercial Tree: The Storefront properties do not give enhancements, but they produce the highest income. Industrial Tree: The Warehouse properties give an enhancement to either defense, attack or chance of dealing critical hits. Entertainment Tree: The Sportsbook properties give an enhancement to stamina and stamina regeneration. Food & Bevarage Tree: The Dive Bar properties give an enhancement to health and health regeneration.



BEST TERRITORIES:
At this point the details are not available on all the properties to determine which are the best overall. The ones listed are based on the known information. Best Income: Fence Operations Best Energy: Gated Mansion Best Energy Regeneration: Luxury Condo Best Health: Ristorante Best Health Regeneration: Italian Bakery Best Stamina: Racetrack Best Stamina Regeneration:
Sports Arena Best Defense: Chop Shop Best Attack: Meat-Packing Plant Best Critical Hit: Construction Company

____________________________________________________________________________________________________________________
Territory Guide: Detailed Table View
The following table details each territory in the order they are opened.

Open Level: This shows the level the territory first becomes available.
Price: This shows the base price for each territory. Note that the price doubles for every territory of the same type you purchase.

A good strategy is to purchase the highest level territory before purchasing the next of the same territory.
As an example: If you want 3 Ristorantes, purchase the Dive Bar, Pizza Parlor, and Ristorante before purchasing the 2nd and 3rd Risorante so you only pay double price on the Ristorantes

Math on Pricing Increases when owning Multiple territories
Territory #1: Original Price
Territory #2: Original Price x2 (Territory #1 x2)
Territory #3: Original Price x4 (Territory #2 x2)
Territory #4: Original Price x8 (Territory #3 x2)

Note on determining the base territory price if you have discounts
Add up the total price discounts you have active (i.e. Landlord = 15% and Real Estate Negotiator = 5% for a total of 20% discount)
The formula is (Listed Price / (1 - Discount percent)

For example:
Listed Price = 8,000
Total Discounts = 20% = 0.2
(8,000 / (1 - 0.2) = 8,000 / 0.8 = 10,000 base price.



Return On Investment(ROI):
The ROI field is used to determine how long it will take to start making money on a territory. Since you have to pay for a territory you don't actually start making money on a territory until you have received a return on your investment to cover the cost of the territory.

The ROI value shows the number of collection periods for each territory to cover your original investment.

Math on Return On Investment
ROI is determined by taking the price paid and dividing by the income from the income/min column. Income/min is considered 1 collection period.

For example:
Importer price = $36,000
Income/min = $1,050/150min

36,000 / 1,050 = 34.29 = 35 (Note: the number is always rounded up to cover any incremental cost)

The final value 35 shows that it will take 35 collection periods of 150 minutes each to get your money back from purchasing the territory.

Note(s)
1. The ROI does not take into account the price paid for the base territories required to purchase a territory.
2. The ROI will double for each territory of the same type you own since the price doubles.


Commercial Tree: The Storefront properties do not give enhancements, but they produce the highest income.
Income per/min: This shows the territory income and time interval the territory pays out.
Note: The income listed on the territory page will not change even if your Character Class has an increase in the income from territories. Determined this is actually a bug in the game where the Money Man and Landlord class bonus to increase territory income is not functioning. I submitted a ticket to Playdom and they confirmed this is a known bug being work on.

Income per/hr: This converts the per/min income to an hourly rate to help show which territories payout the best.

Math on Income per Hour
The hourly income listed in your territories may not match the numbers in the table.
This can be affected by Avatar Items/Unique Loot that increases the payout speed for territories.

For example:
Crooked Accountant = 5% increase in territory cash payout speed.
Fence Operations = $3600 per 180min.

180min * .95 = 171min (Payout speed increase from Accountant)

So the Fence Operations is now $3600 per 171min
$3600 / 171min = 21.05/min * 60 = $1263/hr


Max Income:
This shows the maximum income the territory can hold before it stops collecting money.
Max Ownable: This shows the maximum number of each territory you can own before receiving a 'Limit Reached' message.

Enhancements:
The following categories are territory enhancements that are only applicable while you own the territory.
The enhancements are stackable, so if you own multiple territories, the bonus will stack for each category.

Note: The timer reduction is rounded upward by the game. So if your stacked energy timer nets a reduction of 4.8, you will see a drop of 5 seconds on your timer.

Residential Tree:
The Slum properties give an enhancement to energy and energy regeneration.
Energy Max: This shows the amount the territory will increase the energy stat.
Energy Regen: This shows the amount the territory will reduce the energy regeneration timer.

Math on Energy Regneration Timer:
The base energy timer starts at 60 seconds per 2 energy points.
Therefore 1% bonus to energy regeneration will reduce the timer by 0.6 seconds. (60 x 1% = 0.6)
The timer reduction stacks, so if you have a total of 10% it will reduce by 6 seconds (0.6 x 10 = 6)

Food & Bevarage Tree: The Dive Bar properties give an enhancement to health and health regeneration.
Health Max: This shows the amount the territory will increase the health stat.
Health Regen: This shows the amount the territory will reduce the health regeneration timer.

Math on Health Regneration Timer:
The base health timer starts at 180 seconds per health point.
Therefore 1% bonus to health regeneration will reduce the timer by 1.8 seconds. (180 x 1% = 1.8)
The timer reduction stacks, so if you have a total of 10% it will reduce by 18 seconds (1.8 x 10 = 18)

Entertainment Tree: The Sportsbook properties give an enhancement to stamina and stamina regeneration.
Stamina Max: This shows the amount the territory will increase the stamina stat.
Stamina Regen: This shows the amount the territory will reduce the stamina regeneration timer.

Math on Stamina Regneration Timer:
The base stamina timer starts at 120 seconds per stamina point.
Therefore 1% bonus to stamina regeneration will reduce the timer by 1.2 seconds. (120 x 1% = 1.2)
The timer reduction stacks, so if you have a total of 10% it will reduce by 12 seconds (1.2 x 10 = 12)


Industrial Tree: The Warehouse properties give an enhancement to either defense, attack or chance of dealing critical hits.
Attack: This shows the amount the territory will increase the attack stat.
Defense: This shows the amount the territory will increase the defense stat.
Crit Hits (Fight): This shows the increased chance of scoring a critical hit in fights


Open

Level

Territory

Price ROI
Income
per/min
Income
per/hr
Max
Income
Max
Ownable
Energy
Max
Energy
Regen
Health
Max

Health
Regen
Stamina
Max
Stamina
Regen
Attack
Defense
Crit Hit
(Fights)

1

Gas Station

$900
180
$5/15min
$20/hr
$80
none









1

Slum

$2,000
80
$25/30min
$50/hr
$200
none








1

Dive Bar

$4,500
113
$40/30min
$80/hr
$560
none








2

Storefront

$9,000
43
$210/90min
$140/hr
$1,680
none








3

Old Warehouse

$5,400
60
$90/60min
$90/hr
$900
none








5

Sportsbook

$4,500
53
$85/60min
$85/hr
$595
none








7

Pizza Parlor

$10,800
72
$150/60min
$150/hr
$3,900
4

+50





10

Row of Brownstones

$6,300
55
$115/60min
$115/hr
$2,070
4
1%






12

Sub-Division

$7,200
60
$120/60min
$120/hr
$1,440
4 +25







13

Pawn Shop

$41,250 46
$900/120min
$450/hr
$9,000
4









15

Factory

$15,750
38
$420/120min
$210/hr
$6,300
4







2%

17

Diner

$20,250
120
$170/60min
$170/hr
$3,740
4


2%




18

Gambling Parlor

$13,500 29
$475/150min
$190/hr
$3,325
4



+1 2%


21

Chop Shop

$26,250 70
$375/90min
$250/hr
$3,375
4






2%

23

Funeral Parlor

$31,500
33
$975/150min
$390/hr
$9,750
4








24

Strip Club

$24,000
64
$375/90min
$250/hr
$3,750
4

+30 2%




25

Block of Town Houses

$12,200
38
$325/120min
$163/hr
$4,875
3

2%






26

Importer

$36,000
35
$1,050/150min
$420/hr
$9,450
4








28

Boxing Hall

$26,250
49
$540/120min
$270/hr
$5,400
3





4%


31

Drug Lab

$93,500
30
$3,150/270min
$700/hr
$28,350
2









33

Slaughterhouse

$20,250
45
$450/120min
$225/hr
$4,500
4





2%

Open
Level
Territory
Price
ROI
Income
per/min
Income
per/hr
Max
Income
Max
Ownable
Energy
Max
Energy
Regen
Health
Max
Health
Regen
Stamina
Max
Stamina
Regen
Attack
Defense
Crit Hit
(Fights)

34

Stable

$21,000
33
$640/150min
$256/hr
$6,400
3



+4



36

Olive Oil Importer

$121,500 47
$2,600/180min
$866/hr
$26,000
3








37

Italian Bakery

$36,000
70
$520/120min
$260/hr
$7,800
3


4%




38

Apartment Complex

$17,300 32$545/150min
$218/hr
$5,400
3 +20 1%






40

Tomato Sauce Importer

$99,000
34
$2,925/180min
$975/hr
$23,400
3







-

42

Cement Factory

$27,000
23
$1,200/240min
$300/hr
$9,600
3







4%

43

Escort Agency

$37,800
36$1,050/180min
$350/hr
$8,400
3

+60 2%




44

Fence Operations

$119,000
34$3,600/180min
$1,200/hr
$28,800
3









46

Wine Importer

$90,000
34
$2,700/210min
$771/hr
$27,000
2









48

Gated Mansion

$13,000
37$360/90min
$240/hr
$5,040
3 +50







50

Ristorante

$19,350
33$585/150min
$234/hr
$8,190
3

+100





52

Incinerator

$32,400
40
$810/150min
$324/hr
$8,100
3





2%
3%

55

Casino

$50,500
30
$1,725/210min
$492/hr
$13,800
3




+3 3%


58

Fancy Nightclub

$50,500
34$1,520/240min
$380/hr
$7,400
2

+40 3%




61

Luxury Condo Community

$24,000
32
$750/180min
$250/hr
$8,250
2

4%






63

High-Rise Residence

$36,000
30
$1,200/240min
$300/hr
$10,800
2 +40
2%







66

Meat-Packing Plant

$43,200
29$1,525/240min
$381/hr
$10,625
3





4%

70

Crematorium

$72,000
29
$2,525/210min
$721/hr
$25,250
2








75

Racetrack

$75,600
29
$2,625/240min
$656/hr
$28,875 1




+6




83

Waste Management Co.

$61,600
35
$1,800/210min
$514/hr
$14,400 2





3%
4%
Open
Level
Territory
Price
ROIIncome
per/min
Income
per/hr
Max
Income
Max
Ownable
Energy
Max
Energy
Regen
Health
Max
Health
Regen
Stamina
Max
Stamina
Regen
Attack
Defense
Crit Hits
(Fights)

87

Weapon Shop

$79,200
29$2,800/210min
$800/hr
$25,200 2








92

Construction Company

$45,600
31
$1,475/180min
$492/hr
$17,700 2







6%

96

Sports Arena

$90,000
29
$3,150/270min
$700/hr
$34,650 1




6%


99

Resort Casino

$127,000
27
$4,800/300min
$960/hr $33,600 1



+5 5%



Note: The cells highlit in yellow indicate they are the best territory for that category.


____________________________________________________________________________________________________________________
Territory Guide: Detailed Tree View
See Detailed Table View above for explanation of the various fields used in the following table!


Gas Station
Upgrade from: Base Territory

Level Requirement: None

Price: $900
Income: $5/15 min, $20hr
Max: $80, (No
max ownable)

Slum BRNZx1
Upgrade from: Base Territory
Level Requirement: None

Price: $2,000
Income: $25/30 min, $50hr
Max: $200
, (No max ownable)

Sub-Division
Upgrade from: Slum
Level Requirement: 12
Price: $7,200

Income: $120/60 min, $120hr
Max: $1,440
, (4 max ownable)
Enhancements:

25 energy increase in max energy

Gated mansion
Upgrade from: Sub-Division
Level Requirement: 48
Price: $13,000

Income: $360/90min, $240hr
Max: $5,040
, (3 max ownable)
Enhancements:

50 energy increase in max energy

Row of Brownstones SILVx2
Upgrade from: Slum
Level Requirement: 10
Price: $6,300

Income: $115/60min, $115hr
Max: $2,070
, (4 max ownable)
Enhancements:

1% increase in energy regen speed

Block Of Town Houses GOLDx3
Upgrade from: Row of Brownstones
Level Requirement: 25
Price: $12,200

Income: $325/120min, $162.5hr
Max: $4,875
, (3 max ownable)
Enhancements:

2% increase in energy regen speed

Luxury Condo Community PLATx2
Upgrade from: Block Of Town Houses
Level Requirement: 61
Price: $24,000

Income: $750/180 min, $250hr
Max: $8,250
, (2 max ownable)
Enhancements:

4% increase in energy regen speed

Apartment Complex

Upgrade from: Row of Brownstones

Level Requirement: 38

Price: $17,300

Income: $545/150min, $218hr

Max: $5,400, (3 max ownable)

Enhancements:+20 energy

1% increase in energy regen speed

High-Rise Residence PLATx2

Upgrade from: Apartment Complex

Level Requirement: 63

Price: $36,000

Income: $1,200/240min, $300hr

Max: $10,800, (2 max ownable)

Enhancements: +40 energy

2% increase in energy regen speed

Dive Bar BRNZx1
Upgrade from: Base Territory
Level Requirement: None

Price: $4,500

Income: $40/30 min, $80hr
Max: $560
, (No max ownable)

Pizza Parlor SILVx2

Upgrade from: Dive Bar

Level Requirement: 7

Price: $10,800

Income: $150/60min, $150hr

Max: $3,900, (4 max ownable)

Enhancements:

50 health increase in max health

Ristorante GOLDx3
Upgrade from: Pizza Parlor
Level Requirement: 50
Price: $19,350

Income: $585/150min, $234hr
Max: $8,190
, (3 max ownable)
Enhancements:

100 health increase in max health

Diner
Upgrade from: Dive Bar
Level Requirement: 17
Price: $20,250

Income: $170/60min, $170hr
Max: $3,740
, (4 max ownable)
Enhancements:

2% increase in health regen speed

Italian Bakery PLATx2
Upgrade from: Diner
Level Requirement: 37
Price: $36,000

Income: $520/120min, $260hr

Max: $7,800, (3 max ownable)
Enhancements:

4% increase in health regen speed.

Strip Club
Upgrade from: Dive Bar
Level Requirement: 24
Price: $24,000

Income: $375/90min, $250hr
Max: $3,750
, (4 max ownable)
Enhancements:
2% increase in health regen speed
30 health increase in max health

Escort Agency PLATx2
Upgrade from: Strip Club
Level Requirement: 43
Price: $37,800

Income: $1,050/180min, $350hr
Max: $8,400
, (3 max ownable)
Enhancements:
2% increase in health regen speed
60 health increase in max health

Fancy Nightclub PLATx2
Upgrade from: Strip Club

Level Requirement: 58
Price: $50,500

Income: $1,520/240min, $380hr
Max: $7,600
, (2 max ownable)
Enhancements:

40 health increase in max health

3% increase in health regen speed

Storefront BRNZx1
Upgrade from: Base Territory
Level Requirement: 2

Price: $9,000

Income: $210/90 min, $140hr
Max: $1,680
, (No max ownable)

Pawn Shop
Upgrade from: Storefront
Level Requirement: 13
Price: $41,250

Income: $900/120min, $450hr
Max: $9,000
, (4 max ownable)
Enhancements: None

Drug Lab
Upgrade from: Pawn Shop
Level Requirement: 31
Price: $93,500

Income: $3,150/270min, $700hr
Max: $28,350
, (2 max ownable)
Enhancements: None

Fence Operations PLATx3
Upgrade from: Pawn Shop
Level Requirement: 44

Price: $119,000

Income: $3,600/180min, $1,200hr

Max: $28,800, (3 max ownable)
Enhancements: None

Weapon Shop

Upgrade from: Pawn Shop
Level Requirement: 87
Price: $79,200

Income: $2,800/210min, $800hr
Max:
$25,200 , (3 max ownable)
E
nhancements: None

Importer
Upgrade from: Storefront
Level Requirement: 26
Price: $36,000

Income: $1,050/150min, $420hr
Max: $9,450
, (4 max ownable)
Enhancements: None

Olive Oil Importer PLATx3
Upgrade from: Importer
Level Requirement: 36
Price: $121,500

Income: $2,600/180min, $866hr
Max: $26,000
, (3 max ownable)
Enhancements: None

Tomato Sauce Importer
Upgrade from: Importer
Level Requirement: 40
Price: $99,000

Income: $2,925/180 min, $975hr
Max: $23,400
, (3 max ownable)
Enhancements: None

Wine Importer
Upgrade from: Importer
Level Requirement: 46
Price: $90,000

Income: $2,700/210min, $771hr
Max: $27,000
, (2 max ownable)
Enhancements: None

Funeral Parlor SILVx2

Upgrade from: Storefront
Level Requirement: 23
Price: $31,500

Income: $975/150min, $390hr
Max: $9,750
, (4 max ownable)
Enhancements: None

Crematorium GOLDx2
Upgrade from: Funeral Parlor
Level Requirement: 70
Price: $72,000

Income: $2,525/210min, $721hr
Max: $25,250
, (2 max ownable)
Enhancements: None

Old Warehouse BRNZx1

Upgrade from: Base Territory
Level Requirement: 3
Price: $5,400

Income: $90/60 min, $90hr
Max: $900
, (No max ownable)

Factory SILVx2
Upgrade from: Old Warehouse
Level Requirement: 15
Price: $15,750

Income: $420/120min, $210hr
Max: $6,300
, (4 max ownable)
Enhancements:

2% chance of critical hits in fights

Cement Factory GOLDx3

Upgrade from: Factory
Level Requirement: 42
Price: $27,000

Income: $1,200/240min, $300hr
Max: $9,600
, (3 max ownable)
Enhancements:

4% Chance Critical Hits in fights

Construction Company PLATx2

Upgrade from: Cement Factory
Level Requirement: 92
Price: $45,600

Income: $1,475/180min, $492/hr
Max:
$17,700, (2 max ownable)
Enhancements:

6% Chance Critical Hits in fights

Incinerator
Upgrade from: Factory

Level Requirement: 52
Price: $32,400

Income: $810/150min, $324hr
Max: $8,100
, (3 max ownable)
Enhancements:

3% chance of dealing critical hits in fights

2% attack strength


Waste Management Co. PLATx2

Upgrade from: Incinerator
Level Requirement: 83
Price: $61,600

Income: $1,800/210min, $514hr
Max:
$14,400, (2 max ownable)
Enhancements:

4% chance of dealing critical hits in fights

3% attack strength

Chop Shop
Upgrade from: Old Warehouse
Level Requirement: 21
Price: $26,250

Income: $375/90min, $250hr
Max: $3,375
, (4 max ownable)
Enhancements: 2% defense

Slaughterhouse

Upgrade from: Old Warehouse
Level Requirement: 33
Price: $20,250

Income: $450/120min, $225hr
Max: $4,500
, (4 max ownable)
Enhancements: +2% attack

Meat-Packing Plant

Upgrade from: Slaughterhouse
Level Requirement: 66
Price: $43,200

Income: $1,525/240min, $381hr Max: $10,625, (3 max ownable)
Enhancements: +4% Attack strength

Sportsbook BRNZx1

Upgrade from: Base Territory
Level Requirement: 5

Price: $4,500
Income: $85/60min, $85hr
Max: $595
, (No max ownable)

Gambling Parlor
Upgrade from: Sportsbook
Level Requirement: 18
Price: $13,500

Income: $475/150min, $190hr
a $3,325
, (4 max ownable)
Enhancements:
2% increase in stamina regen
1 stamina increase in max stamina

Casino GOLDx3

Upgrade from: Gambling Parlor
Level Requirement: 55
Price: $50,500

Income: $1725/210min, $492hr
Max: $13,800, (3 max ownable)
Enhancements:

3% increase in stamina regen

3 stamina increase in max stamina

Resort Casino PLATx1

Upgrade from: Casino
Level Requirement: 99
Price: $127,000

Income: $4,800/300min, $960hr
Max:
$33,600, (1 max ownable)
Enhancements:

5% increase in stamina regen

5 stamina increase in max stamina

Boxing Hall
Upgrade from: Sportsbook
Level Requirement: 28
Price: $28,500
Price: $26,250

Income: $540/120min, $270hr
Max: $5,400,
(3 max ownable)
Enhancements:

4% increase in stamina regen speed

Sports Arena PLATx1

Upgrade from: Boxing Hall
Level Requirement: 96
Price: $90,000

Income: $3,150/270min, $700hr
Max: $34,650
, (1 max ownable)
Enhancements:

6% increase in stamina regen speed


Stable SILVx2
Upgrade from: Sportsbook Level Requirement: 34
Price: $21,000

Income: $640/150min, $256hr
Max: $6,400,
(3 max ownable)
Enhancements:

4 stamina increase in max stamina

Racetrack PLATx1

Upgrade from: Stable
Level Requirement: 75
Price: $75,600

Income: $2625/240min, $656/hr
Max: $28,875
, (1 max ownable)
Enhancements:

6 stamina increase in max stamina


____________________________________________________________________________________________________________________
Territory Guide: Achievements
Note on Terminolgy:
B=Bronze, S=Silver, G=Gold, P=Platinum
The number in (parantheses) indicates the level the Territory Achievement can be completed.

RESIDENTIAL
B (1): Residential Slumlord - owning 1 Slums

S (10): Residential Landlord - owning 2 Brownstones

G (25): Residential Big Shot - owning 3 Blocks of Townhouses
P (63): Residential Tycoon - owning 2 Luxury Condo Communities and 2 High-Rise Residents

COMMERCIAL
B (2): Commercial Slumlord - owning 1 Storefront

S (23): Commercial Landlord - owning 2 Funeral Parlors
G (70): Commercial Big Shot - Owning 2 Crematoriums
P (44): Commercial Tycoon - owning 3 Fence Operations and 3 Olive Oil importers

INDUSTRIAL
B
(3): Industrial Slumlord - owning 1 Old Warehouse
S (15): Industrial Landlord - owning 2 Factories
G (42): Industrial Big Shot – owning 3 Cement Factories
P (92): Industrial Tycoon - owning 2 Construction companies and 2 Waste Management companies

ENTERTAINMENT
B
(5): Entertainment Slumlord - owning 1 Sportsbook
S (34): Entertainment Landlord - owning 2 Stables
G (55): Entertainment Big Shot - owning 3 Casinos
P (99): Entertainment Tycoon - owning a Resort Casino, a Racetrack, and a Sports Arena

FOOD & BEVERAGE
B
(1): Food & Beverage Slumlord - owning 1 Dive Bar
S (7): Food & Beverage Landlord - owning 2 Pizza Parlors
G (50): Food & Beverage Big Shot - owning 3 Ristorantes
P (58): Food & Beverage Tycoon - owning 2 Italian Bakeries, 2 Escort Agencies, and 2 Fancy Nightclubs

IN ORDER OF COMPLETION
B (1): Residential Slumlord - owning 1 Slums

B (1): Food & Beverage Slumlord - owning 1 Dive Bar
B (2): Commercial Slumlord - owning 1 Storefront
B (3): Industrial Slumlord - owning 1 Old Warehouse
B (5): Entertainment Slumlord - owning 1 Sportsbook
S (7): Food & Beverage Landlord - owning 2 Pizza Parlors
S (10): Residential Landlord - owning 2 Brownstones
S (15): Industrial Landlord - owning 2 Factories
S (23): Commercial Landlord - owning 2 Funeral Parlors
G (25): Residential Big Shot - owning 3 Blocks of Townhouses
S (34): Entertainment Landlord - owning 2 Stables
G (42): Industrial Big Shot – owning 3 Cement Factories
P (44): Commercial Tycoon - owning 3 Fence Operations and 3 Olive Oil importers
G (50): Food & Beverage Big Shot - owning 3 Ristorantes
G (55): Entertainment Big Shot - owning 3 Casinos
P (58): Food & Beverage Tycoon - owning 2 Italian Bakeries, 2 Escort Agencies, and 2 Fancy Nightclubs
P (63): Residential Tycoon - owning 2 Luxury Condo Communities and 2 High-Rise Residents
G (70): Commercial Big Shot - Owning 2 Crematoriums
P (92): Industrial Tycoon - owning 2 Construction companies and 2 Waste Management companies
P (99): Entertainment Tycoon - owning a Resort Casino, a Racetrack, and a Sports Arena

Note:
The Platinum for Commercial is an exception as the territories for Platinum are available before the territory for Gold.

I have tested and you DO NOT get the FP for Gold if you do the Platinum achievement first.
If you decide to get the Platinum achievement before the Gold, I have confirmed that you can still get the FP for Gold achievement once the Crematorium is available.
Also noted that the medal on your Mobsters page will remain Platinum.



____________________________________________________________________________________________________________________
TERRITORY GUIDE: Territory Impacting Classes, Avatar Items and Equipment
The following details the various character classes, items and equipment that can impact how your territories work.

Character Classes:
The following character classes give discounts on territory purchases.
Money Man:5% discount on territories. 5% more income from territories.
Landlord: 15% discount on territories. 10% more income from territories.
- Class Mission:Take Over a Rival Casino (opens L57) - Obtain Real Estate Negotiator

Avatar Items:
The following avatar items will increase the speed territories payout.
'$' Tattoo - 5% increase in territory cash payout speed.

Equipment:
The following special equipment will impact territories.
Henchman: Real Estate Negotiator - 5% discount on all territories
Henchman: Crooked Accountant - 5% increase in territory cash payout speed.

____________________________________________________________________________________________________________________
TERRITORY REQUIREMENTS: Mission Territory Requirements
The following details the missions that require particular territories for completion.
The number indicated in parentheses is the number required to complete Platinum Mastery of the mission.

Bronx
None
Downtown
Establish a Business as a Front (opens L16): 3x Storefront
Miami
Hire a Miami Nightclub Promoter (opens L25): 1x Strip Club
Hire and Train Drug Mules (opens L37): 1x Drug Lab
Jersey
Dispose of a Car for Insurance Money (opens L38): 2x Chop Shop
Vegas
Open a Brothel (opens L65): 1x Escort Agency
Chinatown
Start Illegal Pai Gow Hall (opens L55): 1x Gambling Parlor
Coney Island
None
Grand Cayman
Launder Money Through a Nightclub (1x Fancy Nightclub opens at level 105)

____________________________________________________________________________________________________________________
TERRITORY REQUIREMENTS: Character Class Territory Requirements
The following are the territories required to open certain character classes.

Money Man: Owning (4) territories - any
Landlord: Owning (12) territories - any
Trafficker: Owning (4) Old Warehouses: available at level 3
High Roller: Owning (1) Casino: available at level 55
Bagman: Owning (1) High-Rise Residences: available at level 63

____________________________________________________________________________________________________________________
STRATEGY: Using Territories to get Stat Achievements
There are 3 stat achievements (energy, health, and stamina) which you can use territories to help gain the achievements.

STAMINA: How to get the stamina achievement at level 75
B 10
S 20
G 30
P 50

Strategy:
Minimum level required: 75
Territories to purchase:
(1) - Racetrack (+6 stamina each, +6 total stamina, $82,200 total cost)
(3) - Stable (+4 stamina each, +12 total stamina, $160,500 total cost)
(3) - Casino (+3 stamina each, +9 total stamina, $407,500 total cost)
(4) - Gambling Parlor (+1stamina each, +4 total stamina,$220,500 )

Total stamina increase: 31
Total territory Cost: $870,700
Minimum stat points required: 19

19 base stamina stat points plus the 31 stamina increase from the above territories will give you the platinum achievement.

Also highly recommend opening the Hitman class which gives a bonus of +10 to stamina. You can use this to either decrease the base stat points needed to place on stamina, or reduce the number of territories you need to purchase.

ENERGY: How to get the energy achievement at level 63
B 200
S 500
G 1000
P 2000

Strategy:
Minimum level required: 63
Territories to purchase:
(3) - Gated Mansion (+50 energy each, +150 total, $118,600 total cost)
(2) - High-Rise Residence (+40 energy each, +80 total, $159,200 total cost)
(4) - Sub-Division (+25 energy each, +100 total, $116,000 total cost)
(3) - Apartment Complex (+20 energy each, +60 total, $146,000 total cost)

Total Energy Increase: 390 points
Total Territory Cost: $539,800
Minimum energy required: 1610

Note that a single stat point will give you +10 to energy. I believe you start with 100 energy points, so 1510/10 = 151 base stat points plus the above territories will give you the platinum achievement.

Also note that if you get the Secret Sauce Recipe this will give you a permanent +30 to energy which will reduce the base stats required. Please see the mini-games thread for details on obtaining the recipe.

HEALTH: How to get the health achievement at level 58
B 200
S 500
G 1000
P 2000

Strategy:
Minimum level required: 58
Territories to purchase:
(3) - Ristorante (+100 health each, +300 total, $181,350 total cost)
(3) - Escort Agency (+60 health each, +180 total, $350,100 total cost)
(4) - Pizza Parlor (+50 health each, +200 total, $180,000 total cost)
(2) - Fancy Nightclub (+40 health each, +80 total, $237,000 total cost)

Total Health Increase: 760 points
Total Territory Cost: $948,450
Minimum Health Required: 1240

Note that a single stat point will give you +10 to health and your starting health is 100. So if you put (1240-100=1140/10=114) 114 base stat points into health plus the above territories will give you the platinum achievement.