Territory Guide: ContentsStrategy Detailed Table ViewDetailed Tree View Achievements
Territory Impacting Classes, Avatar Items and
Equipment Mission Territory RequirementsCharacter Class Territory Requirements
Strategy for Using Territories To Get Stat Achievements
Appendix: Pricing Details in Order Territory is Opened____________________________________________________________________________________________________________________Territory Guide: StrategyTERRITORY SLOTS:
The current maximum available slots to build territories is 12
The following table display the slot arrangement and the level the slots become available:
Slot 1: Base Slot
| Slot 2: Base Slot | Slot 3: Base Slot |
Slot 4: Base Slot | Slot 5: Level 3
| Slot 6: Level 6
|
Slot 7: Level 8
| Slot 8: Level 12
| Slot 9: Level 15
|
Slot 10: Level 19
| Slot 11: Level 23
| Slot 12: Level 27
|
TERRITORY ENHANCEMENTS:
Residential Tree: The Slum properties give an enhancement to energy and energy regeneration. Commercial Tree: The Storefront properties do not give enhancements, but they produce the highest income. Industrial Tree: The Warehouse properties give an enhancement to either defense, attack or chance of dealing critical hits. Entertainment Tree: The Sportsbook properties give an enhancement to stamina and stamina regeneration. Food & Bevarage Tree: The Dive Bar properties give an enhancement to health and health regeneration.
BEST TERRITORIES:
At this point the details are not available on all the properties to determine which are the best overall. The ones listed are based on the known information. Best Income: Fence Operations Best Energy: Gated Mansion Best Energy Regeneration: Luxury Condo Best Health: Ristorante Best Health Regeneration: Italian Bakery Best Stamina: Racetrack Best Stamina Regeneration: Sports Arena Best Defense: Chop Shop Best Attack: Meat-Packing Plant Best Critical Hit: Construction Company
____________________________________________________________________________________________________________________Territory Guide: Detailed Table View
The following table details each territory in the order they are opened.
Open Level: This shows the level the territory first becomes available.
Price: This shows the base price for each territory. Note that the price doubles for every territory of the same type you purchase.
A good strategy is to purchase the highest level territory before purchasing the next of the same territory.
As an example: If you want 3 Ristorantes, purchase the Dive Bar, Pizza Parlor, and Ristorante before purchasing the 2nd and 3rd Risorante so you only pay double price on the Ristorantes
Math on Pricing Increases when owning Multiple territories
Territory #1: Original Price
Territory #2: Original Price x2 (Territory #1 x2)
Territory #3: Original Price x4 (Territory #2 x2)
Territory #4: Original Price x8 (Territory #3 x2)
Note on determining the base territory price if you have discounts
Add up the total price discounts you have active (i.e. Landlord = 15% and Real Estate Negotiator = 5% for a total of 20% discount)
The formula is (Listed Price / (1 - Discount percent)
For example:
Listed Price = 8,000
Total Discounts = 20% = 0.2
(8,000 / (1 - 0.2) = 8,000 / 0.8 = 10,000 base price.
Return On Investment(ROI):The ROI field is used to determine how long it will take to start making money on a territory. Since you have to pay for a territory you don't actually start making money on a territory until you have received a return on your investment to cover the cost of the territory.
The ROI value shows the number of collection periods for each territory to cover your original investment.
Math on Return On Investment
ROI is determined by taking the price paid and dividing by the income from the income/min column. Income/min is considered 1 collection period.
For example:
Importer price = $36,000
Income/min = $1,050/150min
36,000 / 1,050 = 34.29 = 35 (Note: the number is always rounded up to cover any incremental cost)
The final value 35 shows that it will take 35 collection periods of 150 minutes each to get your money back from purchasing the territory.
Note(s)
1. The ROI does not take into account the price paid for the base territories required to purchase a territory.
2. The ROI will double for each territory of the same type you own since the price doubles.
Commercial Tree: The Storefront properties do not give enhancements, but they produce the highest income. Income per/min: This shows the territory income and time interval the territory pays out.
Note: The income listed on the territory page will not change even if your Character Class has an increase in the income from territories. Determined this is actually a bug in the game where the Money Man and Landlord class bonus to increase territory income is not functioning. I submitted a ticket to Playdom and they confirmed this is a known bug being work on.
Income per/hr: This converts the per/min income to an hourly rate to help show which territories payout the best.
Math on Income per Hour
The hourly income listed in your territories may not match the numbers in the table.
This can be affected by Avatar Items/Unique Loot that increases the payout speed for territories.
For example:
Crooked Accountant = 5% increase in territory cash payout speed.
Fence Operations = $3600 per 180min.
180min * .95 = 171min (Payout speed increase from Accountant)
So the Fence Operations is now $3600 per 171min
$3600 / 171min = 21.05/min * 60 = $1263/hr
Max Income: This shows the maximum income the territory can hold before it stops collecting money.
Max Ownable: This shows the maximum number of each territory you can own before receiving a 'Limit Reached' message.
Enhancements:
The following categories are territory enhancements that are only applicable while you own the territory.
The enhancements are stackable, so if you own multiple territories, the bonus will stack for each category.
Note: The timer reduction is rounded upward by the game. So if your stacked energy timer nets a reduction of 4.8, you will see a drop of 5 seconds on your timer.
Residential Tree: The Slum properties give an enhancement to energy and energy regeneration. Energy Max: This shows the amount the territory will increase the energy stat.
Energy Regen: This shows the amount the territory will reduce the energy regeneration timer.
Math on Energy Regneration Timer:
The base energy timer starts at 60 seconds per 2 energy points.
Therefore 1% bonus to energy regeneration will reduce the timer by 0.6 seconds. (60 x 1% = 0.6)
The timer reduction stacks, so if you have a total of 10% it will reduce by 6 seconds (0.6 x 10 = 6)
Food & Bevarage Tree: The Dive Bar properties give an enhancement to health and health regeneration. Health Max: This shows the amount the territory will increase the health stat. Health Regen: This shows the amount the territory will reduce the health regeneration timer.
Math on Health Regneration Timer:
The base health timer starts at 180 seconds per health point.
Therefore 1% bonus to health regeneration will reduce the timer by 1.8 seconds. (180 x 1% = 1.8)
The timer reduction stacks, so if you have a total of 10% it will reduce by 18 seconds (1.8 x 10 = 18)
Entertainment Tree: The Sportsbook properties give an enhancement to stamina and stamina regeneration. Stamina Max: This shows the amount the territory will increase the stamina stat. Stamina Regen: This shows the amount the territory will reduce the stamina regeneration timer.
Math on Stamina Regneration Timer:
The base stamina timer starts at 120 seconds per stamina point.
Therefore 1% bonus to stamina regeneration will reduce the timer by 1.2 seconds. (120 x 1% = 1.2)
The timer reduction stacks, so if you have a total of 10% it will reduce by 12 seconds (1.2 x 10 = 12)Industrial Tree: The Warehouse properties give an enhancement to either defense, attack or chance of dealing critical hits. Attack: This shows the amount the territory will increase the attack stat. Defense: This shows the amount the territory will increase the defense stat. Crit Hits (Fight): This shows the increased chance of scoring a critical hit in fights
Open Level | Territory | Price | ROI
| Income per/min
| Income per/hr
| Max Income
| Max Ownable
| Energy Max
| Energy Regen
| Health Max
| Health Regen
| Stamina Max
| Stamina Regen
| Attack
| Defense
| Crit Hit (Fights)
|
1 | Gas Station | $900
| 180
| $5/15min
| $20/hr
| $80
| none
|
|
|
|
|
|
|
|
|
|
1 | Slum | $2,000
| 80
| $25/30min
| $50/hr
| $200
| none |
|
|
|
|
|
|
|
|
|
1 | Dive Bar | $4,500
| 113
| $40/30min
| $80/hr
| $560
| none |
|
|
|
|
|
|
|
|
|
2 | Storefront | $9,000
| 43
| $210/90min
| $140/hr
| $1,680
| none |
|
|
|
|
|
|
|
|
|
3 | Old Warehouse | $5,400
| 60
| $90/60min
| $90/hr
| $900
| none |
|
|
|
|
|
|
|
|
|
5 | Sportsbook | $4,500
| 53
| $85/60min
| $85/hr
| $595
| none |
|
|
|
|
|
|
|
|
|
7 | Pizza Parlor | $10,800 | 72
| $150/60min
| $150/hr
| $3,900
| 4 |
|
| +50 |
|
|
|
|
|
|
10 | Row of Brownstones | $6,300 | 55
| $115/60min
| $115/hr
| $2,070
| 4 |
| 1% |
|
|
|
|
|
|
|
12 | Sub-Division | $7,200 | 60
| $120/60min
| $120/hr
| $1,440
| 4 | +25 |
|
|
|
|
|
|
|
|
13 | Pawn Shop | $41,250 | 46
| $900/120min
| $450/hr
| $9,000
| 4
|
|
|
|
|
|
|
|
|
|
15 | Factory | $15,750 | 38
| $420/120min
| $210/hr
| $6,300
| 4 |
|
|
|
|
|
|
|
| 2% |
17 | Diner | $20,250 | 120
| $170/60min
| $170/hr
| $3,740
| 4 |
|
|
| 2% |
|
|
|
|
|
18 | Gambling Parlor | $13,500 | 29
| $475/150min
| $190/hr
| $3,325
| 4 |
|
|
|
| +1 | 2% |
|
|
|
21 | Chop Shop | $26,250 | 70
| $375/90min
| $250/hr
| $3,375
| 4 |
|
|
|
|
|
|
| 2% |
|
23 | Funeral Parlor | $31,500
| 33
| $975/150min
| $390/hr
| $9,750
| 4 |
|
|
|
|
|
|
|
|
|
24 | Strip Club | $24,000 | 64
| $375/90min
| $250/hr
| $3,750
| 4 |
|
| +30 | 2% |
|
|
|
|
|
25 | Block of Town Houses | $12,200 | 38
| $325/120min
| $163/hr
| $4,875
| 3
|
| 2% |
|
|
|
|
|
|
|
26 | Importer | $36,000
| 35
| $1,050/150min
| $420/hr
| $9,450
| 4 |
|
|
|
|
|
|
|
|
|
28 | Boxing Hall | $26,250 | 49
| $540/120min
| $270/hr
| $5,400
| 3
|
|
|
|
|
| 4% |
|
|
|
31 | Drug Lab | $93,500 | 30
| $3,150/270min
| $700/hr
| $28,350
| 2
|
|
|
|
|
|
|
|
|
|
33 | Slaughterhouse | $20,250 | 45
| $450/120min
| $225/hr
| $4,500
| 4 |
|
|
|
|
|
| 2% |
|
|
Open Level
| Territory
| Price
| ROI
| Income per/min
| Income per/hr
| Max Income
| Max Ownable
| Energy Max
| Energy Regen
| Health Max
| Health Regen
| Stamina Max
| Stamina Regen
| Attack
| Defense
| Crit Hit (Fights)
|
34 | Stable | $21,000 | 33
| $640/150min
| $256/hr
| $6,400
| 3 |
|
|
|
| +4 |
|
|
|
|
36 | Olive Oil Importer | $121,500 | 47
| $2,600/180min
| $866/hr
| $26,000
| 3 |
|
|
|
|
|
|
|
|
|
37 | Italian Bakery | $36,000 | 70
| $520/120min
| $260/hr
| $7,800
| 3 |
|
|
| 4% |
|
|
|
|
|
38 | Apartment Complex | $17,300 | 32 | $545/150min
| $218/hr
| $5,400
| 3 | +20 | 1% |
|
|
|
|
|
|
|
40 | Tomato Sauce Importer | $99,000 | 34
| $2,925/180min
| $975/hr
| $23,400
| 3 |
|
|
|
|
|
|
|
| - |
42 | Cement Factory | $27,000 | 23
| $1,200/240min
| $300/hr
| $9,600
| 3 |
|
|
|
|
|
|
|
| 4% |
43 | Escort Agency | $37,800 | 36 | $1,050/180min
| $350/hr
| $8,400
| 3 |
|
| +60 | 2% |
|
|
|
|
|
44 | Fence Operations | $119,000 | 34 | $3,600/180min
| $1,200/hr
| $28,800
| 3
|
|
|
|
|
|
|
|
|
|
46 | Wine Importer | $90,000 | 34
| $2,700/210min
| $771/hr
| $27,000
| 2
|
|
|
|
|
|
|
|
|
|
48 | Gated Mansion | $13,000 | 37 | $360/90min
| $240/hr
| $5,040
| 3 | +50 |
|
|
|
|
|
|
|
|
50 | Ristorante | $19,350 | 33 | $585/150min
| $234/hr
| $8,190
| 3 |
|
| +100 |
|
|
|
|
|
|
52 | Incinerator | $32,400 | 40
| $810/150min
| $324/hr
| $8,100
| 3 |
|
|
|
|
|
| 2% |
| 3% |
55 | Casino | $50,500 | 30
| $1,725/210min
| $492/hr
| $13,800
| 3
|
|
|
|
| +3 | 3% |
|
|
|
58 | Fancy Nightclub | $50,500 | 34 | $1,520/240min
| $380/hr
| $7,400
| 2 |
|
| +40 | 3% |
|
|
|
|
|
61 | Luxury Condo Community | $24,000 | 32
| $750/180min
| $250/hr
| $8,250
| 2
|
| 4% |
|
|
|
|
|
|
|
63 | High-Rise Residence | $36,000 | 30
| $1,200/240min
| $300/hr
| $10,800
| 2 | +40
| 2%
|
|
|
|
|
|
|
|
66 | Meat-Packing Plant | $43,200 | 29 | $1,525/240min
| $381/hr
| $10,625
| 3 |
|
|
|
|
|
| 4% |
|
|
70 | Crematorium | $72,000
| 29
| $2,525/210min
| $721/hr
| $25,250
| 2 |
|
|
|
|
|
|
|
|
|
75 | Racetrack | $75,600 | 29
| $2,625/240min | $656/hr | $28,875 | 1
|
|
|
|
| +6
|
|
|
|
|
83 | Waste Management Co. | $61,600 | 35
| $1,800/210min
| $514/hr
| $14,400 | 2 |
|
|
|
|
|
| 3% |
| 4% |
Open Level
| Territory
| Price
| ROI | Income per/min
| Income per/hr
| Max Income
| Max Ownable
| Energy Max
| Energy Regen
| Health Max
| Health Regen
| Stamina Max
| Stamina Regen
| Attack
| Defense
| Crit Hits (Fights)
|
87 | Weapon Shop | $79,200 | 29 | $2,800/210min
| $800/hr
| $25,200 | 2 |
|
|
|
|
|
|
|
|
|
92 | Construction Company | $45,600 | 31
| $1,475/180min | $492/hr | $17,700 | 2 |
|
|
|
|
|
|
|
| 6% |
96 | Sports Arena | $90,000 | 29
| $3,150/270min | $700/hr | $34,650 | 1 |
|
|
|
|
| 6% |
|
|
|
99 | Resort Casino | $127,000 | 27 | $4,800/300min | $960/hr | $33,600 | 1 |
|
|
|
| +5 | 5% |
|
|
|
Note: The cells highlit in yellow indicate they are the best territory for that category.
____________________________________________________________________________________________________________________Territory Guide: Detailed Tree View
See Detailed Table View above for explanation of the various fields used in the following table!
Gas Station Upgrade from: Base Territory
Level Requirement: None Price: $900 Income: $5/15 min, $20hr Max: $80, (No max ownable)
| | | |
Slum BRNZx1 Upgrade from: Base Territory Level Requirement: None Price: $2,000 Income: $25/30 min, $50hr Max: $200, (No max ownable) | Sub-Division Upgrade from: Slum Level Requirement: 12 Price: $7,200 Income: $120/60 min, $120hr Max: $1,440, (4 max ownable) Enhancements: 25 energy increase in max energy | Gated mansion Upgrade from: Sub-Division Level Requirement: 48 Price: $13,000 Income: $360/90min, $240hr Max: $5,040, (3 max ownable) Enhancements: 50 energy increase in max energy | |
Row of Brownstones SILVx2 Upgrade from: Slum Level Requirement: 10 Price: $6,300 Income: $115/60min, $115hr Max: $2,070, (4 max ownable) Enhancements: 1% increase in energy regen speed | Block Of Town Houses GOLDx3 Upgrade from: Row of Brownstones Level Requirement: 25 Price: $12,200 Income: $325/120min, $162.5hr Max: $4,875, (3 max ownable) Enhancements: 2% increase in energy regen speed | Luxury Condo Community PLATx2 Upgrade from: Block Of Town Houses Level Requirement: 61 Price: $24,000 Income: $750/180 min, $250hr Max: $8,250, (2 max ownable) Enhancements: 4% increase in energy regen speed |
Apartment Complex Upgrade from: Row of Brownstones Level Requirement: 38 Price: $17,300 Income: $545/150min, $218hr
Max: $5,400, (3 max ownable) Enhancements:+20 energy
1% increase in energy regen speed | High-Rise Residence PLATx2 Upgrade from: Apartment Complex Level Requirement: 63 Price: $36,000 Income: $1,200/240min, $300hr
Max: $10,800, (2 max ownable) Enhancements: +40 energy 2% increase in energy regen speed |
Dive Bar BRNZx1 Upgrade from: Base Territory Level Requirement: None
Price: $4,500 Income: $40/30 min, $80hr Max: $560, (No max ownable) | Pizza Parlor SILVx2 Upgrade from: Dive Bar Level Requirement: 7 Price: $10,800 Income: $150/60min, $150hr
Max: $3,900, (4 max ownable) Enhancements: 50 health increase in max health | Ristorante GOLDx3 Upgrade from: Pizza Parlor Level Requirement: 50 Price: $19,350 Income: $585/150min, $234hr Max: $8,190, (3 max ownable) Enhancements: 100 health increase in max health | |
Diner Upgrade from: Dive Bar Level Requirement: 17 Price: $20,250 Income: $170/60min, $170hr Max: $3,740, (4 max ownable) Enhancements: 2% increase in health regen speed | Italian Bakery PLATx2 Upgrade from: Diner Level Requirement: 37 Price: $36,000 Income: $520/120min, $260hr
Max: $7,800, (3 max ownable) Enhancements: 4% increase in health regen speed. | |
Strip Club Upgrade from: Dive Bar Level Requirement: 24 Price: $24,000 Income: $375/90min, $250hr Max: $3,750, (4 max ownable) Enhancements: 2% increase in health regen speed 30 health increase in max health | Escort Agency PLATx2 Upgrade from: Strip Club Level Requirement: 43 Price: $37,800 Income: $1,050/180min, $350hr Max: $8,400, (3 max ownable) Enhancements: 2% increase in health regen speed 60 health increase in max health | |
Fancy Nightclub PLATx2 Upgrade from: Strip Club
Level Requirement: 58 Price: $50,500 Income: $1,520/240min, $380hr Max: $7,600, (2 max ownable) Enhancements: 40 health increase in max health
3% increase in health regen speed | |
Storefront BRNZx1 Upgrade from: Base Territory Level Requirement: 2 Price: $9,000 Income: $210/90 min, $140hr Max: $1,680, (No max ownable) | Pawn Shop Upgrade from: Storefront Level Requirement: 13 Price: $41,250 Income: $900/120min, $450hr Max: $9,000, (4 max ownable) Enhancements: None | Drug Lab Upgrade from: Pawn Shop Level Requirement: 31 Price: $93,500 Income: $3,150/270min, $700hr Max: $28,350, (2 max ownable) Enhancements: None | |
Fence Operations PLATx3 Upgrade from: Pawn Shop Level Requirement: 44 Price: $119,000 Income: $3,600/180min, $1,200hr
Max: $28,800, (3 max ownable) Enhancements: None | |
Weapon Shop Upgrade from: Pawn Shop Level Requirement: 87 Price: $79,200 Income: $2,800/210min, $800hr Max: $25,200 , (3 max ownable) Enhancements: None
| |
Importer Upgrade from: Storefront Level Requirement: 26 Price: $36,000 Income: $1,050/150min, $420hr Max: $9,450, (4 max ownable) Enhancements: None | Olive Oil Importer PLATx3 Upgrade from: Importer Level Requirement: 36 Price: $121,500 Income: $2,600/180min, $866hr Max: $26,000, (3 max ownable) Enhancements: None | |
Tomato Sauce Importer Upgrade from: Importer Level Requirement: 40 Price: $99,000 Income: $2,925/180 min, $975hr Max: $23,400, (3 max ownable) Enhancements: None | |
Wine Importer Upgrade from: Importer Level Requirement: 46 Price: $90,000 Income: $2,700/210min, $771hr Max: $27,000, (2 max ownable) Enhancements: None | |
Funeral Parlor SILVx2 Upgrade from: Storefront Level Requirement: 23 Price: $31,500 Income: $975/150min, $390hr Max: $9,750, (4 max ownable) Enhancements: None | Crematorium GOLDx2 Upgrade from: Funeral Parlor Level Requirement: 70 Price: $72,000 Income: $2,525/210min, $721hr Max: $25,250, (2 max ownable) Enhancements: None | |
Old Warehouse BRNZx1 Upgrade from: Base Territory Level Requirement: 3 Price: $5,400 Income: $90/60 min, $90hr Max: $900, (No max ownable) | Factory SILVx2 Upgrade from: Old Warehouse Level Requirement: 15 Price: $15,750 Income: $420/120min, $210hr Max: $6,300, (4 max ownable) Enhancements: 2% chance of critical hits in fights | Cement Factory GOLDx3 Upgrade from: Factory Level Requirement: 42 Price: $27,000 Income: $1,200/240min, $300hr Max: $9,600, (3 max ownable) Enhancements: 4% Chance Critical Hits in fights | Construction Company PLATx2 Upgrade from: Cement Factory Level Requirement: 92 Price: $45,600 Income: $1,475/180min, $492/hr Max: $17,700, (2 max ownable) Enhancements: 6% Chance Critical Hits in fights |
Incinerator Upgrade from: Factory Level Requirement: 52 Price: $32,400 Income: $810/150min, $324hr Max: $8,100, (3 max ownable) Enhancements:
3% chance of dealing critical hits in fights 2% attack strength
| Waste Management Co. PLATx2 Upgrade from: Incinerator Level Requirement: 83 Price: $61,600 Income: $1,800/210min, $514hr Max: $14,400, (2 max ownable) Enhancements: 4% chance of dealing critical hits in fights 3% attack strength |
Chop Shop Upgrade from: Old Warehouse Level Requirement: 21 Price: $26,250 Income: $375/90min, $250hr Max: $3,375, (4 max ownable) Enhancements: 2% defense | | |
Slaughterhouse Upgrade from: Old Warehouse Level Requirement: 33 Price: $20,250 Income: $450/120min, $225hr Max: $4,500, (4 max ownable) Enhancements: +2% attack | Meat-Packing Plant Upgrade from: Slaughterhouse Level Requirement: 66 Price: $43,200 Income: $1,525/240min, $381hr Max: $10,625, (3 max ownable) Enhancements: +4% Attack strength
| |
Sportsbook BRNZx1 Upgrade from: Base Territory Level Requirement: 5 Price: $4,500 Income: $85/60min, $85hr Max: $595, (No max ownable) | Gambling Parlor Upgrade from: Sportsbook Level Requirement: 18 Price: $13,500 Income: $475/150min, $190hr a $3,325, (4 max ownable) Enhancements: 2% increase in stamina regen 1 stamina increase in max stamina | Casino GOLDx3 Upgrade from: Gambling Parlor Level Requirement: 55 Price: $50,500 Income: $1725/210min, $492hr Max: $13,800, (3 max ownable) Enhancements: 3% increase in stamina regen 3 stamina increase in max stamina | Resort Casino PLATx1 Upgrade from: Casino Level Requirement: 99 Price: $127,000 Income: $4,800/300min, $960hr Max: $33,600, (1 max ownable) Enhancements: 5% increase in stamina regen 5 stamina increase in max stamina |
Boxing Hall Upgrade from: Sportsbook Level Requirement: 28 Price: $28,500 Price: $26,250 Income: $540/120min, $270hr Max: $5,400,(3 max ownable) Enhancements: 4% increase in stamina regen speed | Sports Arena PLATx1 Upgrade from: Boxing Hall Level Requirement: 96 Price: $90,000 Income: $3,150/270min, $700hr Max: $34,650, (1 max ownable) Enhancements: 6% increase in stamina regen speed
| |
Stable SILVx2 Upgrade from: Sportsbook Level Requirement: 34 Price: $21,000 Income: $640/150min, $256hr Max: $6,400,(3 max ownable) Enhancements: 4 stamina increase in max stamina | Racetrack PLATx1 Upgrade from: Stable Level Requirement: 75 Price: $75,600 Income: $2625/240min, $656/hr Max: $28,875, (1 max ownable) Enhancements: 6 stamina increase in max stamina | |
____________________________________________________________________________________________________________________
Territory Guide: Achievements
Note on Terminolgy:
B=Bronze, S=Silver, G=Gold, P=Platinum
The number in (parantheses) indicates the level the Territory Achievement can be completed.
RESIDENTIAL
B (1): Residential Slumlord - owning 1 Slums
S (10): Residential Landlord - owning 2 Brownstones
G (25): Residential Big Shot - owning 3 Blocks of Townhouses
P (63): Residential Tycoon - owning 2 Luxury Condo Communities and 2 High-Rise Residents
COMMERCIAL
B (2): Commercial Slumlord - owning 1 Storefront
S (23): Commercial Landlord - owning 2 Funeral Parlors
G (70): Commercial Big Shot - Owning 2 Crematoriums
P (44): Commercial Tycoon - owning 3 Fence Operations and 3 Olive Oil importers
INDUSTRIAL
B (3): Industrial Slumlord - owning 1 Old Warehouse
S (15): Industrial Landlord - owning 2 Factories
G (42): Industrial Big Shot – owning 3 Cement Factories
P (92): Industrial Tycoon - owning 2 Construction companies and 2 Waste Management companies
ENTERTAINMENT
B (5): Entertainment Slumlord - owning 1 Sportsbook
S (34): Entertainment Landlord - owning 2 Stables
G (55): Entertainment Big Shot - owning 3 Casinos
P (99): Entertainment Tycoon - owning a Resort Casino, a Racetrack, and a Sports Arena
FOOD & BEVERAGE
B (1): Food & Beverage Slumlord - owning 1 Dive Bar
S (7): Food & Beverage Landlord - owning 2 Pizza Parlors
G (50): Food & Beverage Big Shot - owning 3 Ristorantes
P (58): Food & Beverage Tycoon - owning 2 Italian Bakeries, 2 Escort Agencies, and 2 Fancy Nightclubs
IN ORDER OF COMPLETION
B (1): Residential Slumlord - owning 1 Slums
B (1): Food & Beverage Slumlord - owning 1 Dive Bar
B (2): Commercial Slumlord - owning 1 Storefront
B (3): Industrial Slumlord - owning 1 Old Warehouse
B (5): Entertainment Slumlord - owning 1 Sportsbook
S (7): Food & Beverage Landlord - owning 2 Pizza Parlors
S (10): Residential Landlord - owning 2 Brownstones
S (15): Industrial Landlord - owning 2 Factories
S (23): Commercial Landlord - owning 2 Funeral Parlors
G (25): Residential Big Shot - owning 3 Blocks of Townhouses
S (34): Entertainment Landlord - owning 2 Stables
G (42): Industrial Big Shot – owning 3 Cement Factories
P (44): Commercial Tycoon - owning 3 Fence Operations and 3 Olive Oil importers
G (50): Food & Beverage Big Shot - owning 3 Ristorantes
G (55): Entertainment Big Shot - owning 3 Casinos
P (58): Food & Beverage Tycoon - owning 2 Italian Bakeries, 2 Escort Agencies, and 2 Fancy Nightclubs
P (63): Residential Tycoon - owning 2 Luxury Condo Communities and 2 High-Rise Residents
G (70): Commercial Big Shot - Owning 2 Crematoriums
P (92): Industrial Tycoon - owning 2 Construction companies and 2 Waste Management companies
P (99): Entertainment Tycoon - owning a Resort Casino, a Racetrack, and a Sports Arena
Note:
The Platinum for Commercial is an exception as the territories for Platinum are available before the territory for Gold.
I have tested and you DO NOT get the FP for Gold if you do the Platinum achievement first.
If you decide to get the Platinum achievement before the Gold, I have confirmed that you can still get the FP for Gold achievement once the Crematorium is available.
Also noted that the medal on your Mobsters page will remain Platinum.
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TERRITORY GUIDE: Territory Impacting Classes, Avatar Items and Equipment
The following details the various character classes, items and equipment that can impact how your territories work.
Character Classes:
The following character classes give discounts on territory purchases.
Money Man:5% discount on territories. 5% more income from territories.
Landlord: 15% discount on territories. 10% more income from territories.
- Class Mission:Take Over a Rival Casino (opens L57) - Obtain Real Estate Negotiator
Avatar Items:
The following avatar items will increase the speed territories payout.
'$' Tattoo - 5% increase in territory cash payout speed.
Equipment:
The following special equipment will impact territories.
Henchman: Real Estate Negotiator - 5% discount on all territories
Henchman: Crooked Accountant - 5% increase in territory cash payout speed.
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TERRITORY REQUIREMENTS: Mission Territory Requirements
The following details the missions that require particular territories for completion.
The number indicated in parentheses is the number required to complete Platinum Mastery of the mission.
Bronx
None
Downtown
Establish a Business as a Front (opens L16): 3x Storefront
Miami
Hire a Miami Nightclub Promoter (opens L25): 1x Strip Club
Hire and Train Drug Mules (opens L37): 1x Drug Lab
Jersey
Dispose of a Car for Insurance Money (opens L38): 2x Chop Shop
Vegas
Open a Brothel (opens L65): 1x Escort Agency
Chinatown
Start Illegal Pai Gow Hall (opens L55): 1x Gambling Parlor
Coney Island
None
Grand Cayman
Launder Money Through a Nightclub (1x Fancy Nightclub opens at level 105)
____________________________________________________________________________________________________________________TERRITORY REQUIREMENTS: Character Class Territory RequirementsThe following are the territories required to open certain character classes.
Money Man: Owning (4) territories - any
Landlord: Owning (12) territories - any
Trafficker: Owning (4) Old Warehouses: available at level 3
High Roller: Owning (1) Casino: available at level 55
Bagman: Owning (1) High-Rise Residences: available at level 63
____________________________________________________________________________________________________________________STRATEGY: Using Territories to get Stat AchievementsThere are 3 stat achievements (energy, health, and stamina) which you can use territories to help gain the achievements.
STAMINA: How to get the stamina achievement at level 75B 10
S 20
G 30
P 50
Strategy:Minimum level required: 75
Territories to purchase:
(1) - Racetrack (+6 stamina each, +6 total stamina, $82,200 total cost)
(3) - Stable (+4 stamina each, +12 total stamina, $160,500 total cost)
(3) - Casino (+3 stamina each, +9 total stamina, $407,500 total cost)
(4) - Gambling Parlor (+1stamina each, +4 total stamina,$220,500 )
Total stamina increase: 31
Total territory Cost: $870,700
Minimum stat points required: 19
19 base stamina stat points plus the 31 stamina increase from the above territories will give you the platinum achievement.
Also highly recommend opening the Hitman class which gives a bonus of +10 to stamina. You can use this to either decrease the base stat points needed to place on stamina, or reduce the number of territories you need to purchase.
ENERGY:
How to get the energy achievement at level 63B 200
S 500
G 1000
P 2000
Strategy:Minimum level required: 63
Territories to purchase:
(3) - Gated Mansion (+50 energy each, +150 total, $118,600 total cost)
(2) - High-Rise Residence (+40 energy each, +80 total, $159,200 total cost)
(4) - Sub-Division (+25 energy each, +100 total, $116,000 total cost)
(3) - Apartment Complex (+20 energy each, +60 total, $146,000 total cost)
Total Energy Increase: 390 points
Total Territory Cost: $539,800
Minimum energy required: 1610
Note that a single stat point will give you +10 to energy. I believe you start with 100 energy points, so 1510/10 = 151 base stat points plus the above territories will give you the platinum achievement.
Also note that if you get the Secret Sauce Recipe this will give you a permanent +30 to energy which will reduce the base stats required. Please see the mini-games thread for details on obtaining the recipe.
HEALTH: How to get the health achievement at level 58B 200
S 500
G 1000
P 2000
Strategy:Minimum level required: 58
Territories to purchase:
(3) - Ristorante (+100 health each, +300 total, $181,350 total cost)
(3) - Escort Agency (+60 health each, +180 total, $350,100 total cost)
(4) - Pizza Parlor (+50 health each, +200 total, $180,000 total cost)
(2) - Fancy Nightclub (+40 health each, +80 total, $237,000 total cost)
Total Health Increase: 760 points
Total Territory Cost: $948,450
Minimum Health Required: 1240
Note that a single stat point will give you +10 to health and your starting health is 100. So if you put (1240-100=1140/10=114) 114 base stat points into health plus the above territories will give you the platinum achievement.