Sunday, December 20, 2009
BUY stuff the smart way
Smart Buying....I have full blown territory trees as well as mini versions of the same along with many info and intel packages which cover various techniques and strategies in building as well as defensive, offensive, health, energy and stamina that if used correctly will gain you either gold or platinum status in many and various different achievements (such as Food And Beverage Tycoon, Residential Tycoon, Commercial Tycoon or Industrial Slumlord) and they show how to build to be an attacker, to be a defender, to be a profiteer, how to increase your health by 5 -7 hundred points above what you already have (at a certain point in the game with a certain amount of health that you have purchased by using skill points gained from leveling up you will be able to achieve platinum status and reach 2000 points of health (gold = 1000) you can also increase you energy by 4-7 hundred ( achieve the same as you did in health). There are also strategies for how to increase stamina using territories as well as the use of certain class men. There is also information available in several documents that will guide you in how to buy certain melee and other equipment to beat Credit Card Mobbies (CCM"s) which is almost impossible since they can buy all the fancy toys, but so can you with the same credit cards or debit cards or save your favors and you will ultimately gain the upper hand on CCM's (and God and everyone knows that face book loves and plays favs with CCM's) its bull too...but if you buy certain loot (if you want you can keep a running tab on everything you buy and its value even though it is done automatically and on a running tab basis in the equipment area) ...but by buying say jackhammers which offer 21>Offense and 10>Defense you can boost your ability to attack and defend by that value 21 and 10 right?....so its even better if you buy 10 of them cause then you have 210-O and 100-D which is great...add all the stuff that you buy multiples of and then you are getting somewhere but the real smart players know that it is ridiculous to spend $140,000 and get 10 jackhammers and end up with 210 and 100, when if you spend the same amount on cattle prods, $140,000 worth of cattle prods will get you 2600 points in OFFENSE!!!!! and 1600 in DEFENSE!!!! and you have just smoked the person who spent $140,000 on jackhammers...sure you can buy one so it adds to your collection...but its kind of STUPID to buy multiples of these when you can DARN sure get more for your money almost everywhere in this game through a little strategizing so INBOX me on my FB page or E-MAIL me.I have been fairly lucky in that I have been able to locate as well figure out the routes and factors required to set high scores as well as win all of the permanent loots for each transport mission even the super fast one in chinatown...the trick is in slowing it down, but there is a certain sequence of events that absolutely have to be followed for success...the prize is a stock certificate that will increase income in certain missions by 10%. I also have a tactic which depending on how you look at it is either ingenious or downright cheating :-) hehehe for how to beat the hack an account in the Caymans ( i got 22 words out of 22 words) I feel that as soon as you start that game you are practically walking backwards and it is nearly impossible to beat it...with out someone looking over your shoulder helping you by calling out words..so you don't have to look up and readjust your focal point then look back down, readjust, type in a word etc., and after 10 of those well you get the drift, and time is gone and you have 10-12 more words to go no permanent reward here but I set the high score) so inbox me and start kickin everyone's tail you wish to kick or notice how one day a certain person always won every attack and then the next day you won 2-3 out of 5 or as much as 4 out of 5...depends on what you spend...IT MAY TAKE A FEW DAYS THATS WHY I ALWAYS PREACH TO MY NEWBIES LAY OFF OF LEVELING UP until you have at least 5 million dollars worth of melee and cars and guns...preferably you will have 20 million in stuff before you start rockin and rollin...most people just jump in and get there ass kicked ruthlessly by everyone but every now and then you see someone who wins 4 out of 5 fights they are in...check my stats...its because they waited 4-10 days and loaded up on winchesters 50 a day and then sold them 50 x $10,000 x 10 days is 5 mil, 20 days is 10 mil...you are one bad son-of -a-gunslinger when you have that much stuff stashed behind that joker face or a regular smile...I dont care so much about stats..I do care about winning...(its funny how one set of factors helps out in the other area also...bunch of stuff = bunch of wins = nice stats...etc...etc...inbox me or e-mail me and I will and can make you one bad Son of a gun.TERRITORY GUIDE: Mini Tree View
Gas Station (1)
Residential
Slum(1) -> Sub-Division(12) -> Gated Mansion(48)
Slum(1) -> Row of Brownstones(10) -> Block of Townhouses(25) -> Luxury Condo(61)
Slum(1) -> Row of Brownstones(10) -> Apartment Complex(38) -> High-Rise Residence(63)
Food & Beverage
Dive Bar(1) -> Pizza Parlor(7) -> Ristorante(50)
Dive Bar(1) -> Diner(17) -> Italian Bakery(37)
Dive Bar(1) -> Strip Club(24) -> Escort Agency(43)
Dive Bar(1) -> Strip Club(24) -> Fancy Nightclub(58)
Commercial
Storefront(2) -> Pawn Shop(13) -> Drug Lab(31)
Storefront(2) -> Pawn Shop(13) -> Fence Operations(44)
Storefront(2) -> Pawn Shop(13) -> Weapon Shop(87)
Storefront(2) -> Importer(26) -> Olive Oil Importer(36)
Storefront(2) -> Importer(26) -> Tomato Sauce Importer(40)
Storefront(2) -> Importer(26) -> Wine Importer(46)
Storefront(2) -> Funeral Parlor(23) -> Crematorium(70)
Industrial
Old Warehouse(3) -> Factory(15) -> Cement Factory(42) -> Construction Co(92)
Old Warehouse(3) -> Factory(15) -> Incinerator(52) -> Waste Management Co(83)
Old Warehouse(3) -> Chop Shop(21)
Old Warehouse(3) -> Slaughterhouse(33) -> Meat-Packing Plant(66)
Entertainment
Sportsbook(5) -> Gambling Parlor(18) -> Casino(55) -> Resort Casino(99)
Sportsbook(5) -> Boxing Hall(28) -> Sports Arena(96)
Sportsbook(5) -> Stable(34) -> Racetrack(75)
BEGINNERS INFORMATION: Understanding Territory Slots
The current maximum available slots to build territories is 12
The information below shows when the slots become available.
Slot 1: Base Slot
Slot 2: Base Slot
Slot 3: Base Slot
Slot 4: Base Slot
Slot 5: Opens Level 3
Slot 6: Opens Level 6
Slot 7: Opens Level 8
Slot 8: Opens Level 12
Slot 9: Opens Level 15
Slot 10: Opens Level 19
Slot 11: Opens Level 23
Slot 12: Opens Level 27
Note: There is also a new 3-D style territory layout in limited beta release to some members. At this point it is undetermined if this affects the slot layout open levels or exactly how this will change territory building. Provide any information you find.
BEGINNERS INFORMATION: Understanding the Territory Information Details
Basic Territory Categories
Open Level: This shows the level the territory first becomes available.
Price: This shows the base price for each territory. Note that the price doubles for every territory of the same type you purchase.
A good strategy is to purchase the highest level territory before purchasing the next of the same territory.
As an example: If you want 3 Ristorantes, purchase the Dive Bar, Pizza Parlor, and Ristorante before purchasing the 2nd and 3rd Risorante so you only pay double price on the Ristorantes
Commercial Tree: The Storefront properties do not give enhancements, but they produce the highest income.
Income per/min: This shows the territory income and time interval the territory pays out.
Note: The income listed on the territory page will not change even if your Character Class has an increase in the income from territories.
Income per/hr: This converts the per/min income to an hourly rate to help show which territories payout the best.
Math on Income per Hour
The price listed in your territories may not match the number in the table.
This can be affected by 2 factors Avatar Items/Unique Loot that increases the payout speed for territories.
For example:
Crooked Accountant = 5% increase in territory cash payout speed.
Fence Operations = $3600 per 180min.
180min * .95 = 171min (Payout speed increase from Accountant)
So the Fence Operations is now $3600 per 171min
$3600 / 171min = 21.05/min * 60 = $1263/hr
Max Income: This shows the maximum income the territory can hold before it stops collecting money.
Max Ownable: This shows the maximum number of each territory you can own before receiving a 'Limit Reached' message.
Enhancement Categories:
The following categories are territory enhancements that are only applicable while you own the territory.
The enhancements are stackable, so if you own multiple territories, the bonus will stack for each category.
Note: The timer reduction is rounded upward by the game. So if your stacked energy timer nets a reduction of 4.8, you will see a drop of 5 seconds on your timer.
Residential Tree: The Slum properties give an enhancement to energy and energy regeneration.
Energy Max: This shows the amount the territory will increase the energy stat.
Energy Regen: This shows the amount the territory will reduce the energy regeneration timer.
Math on Energy Regneration Timer:
The base energy timer starts at 60 seconds per 2 energy points.
Therefore 1% bonus to energy regeneration will reduce the timer by 0.6 seconds. (60 x 1% = 0.6)
The timer reduction stacks, so if you have a total of 10% it will reduce by 6 seconds (0.6 x 10 = 6)
Food & Bevarage Tree: The Dive Bar properties give an enhancement to health and health regeneration.
Health Max: This shows the amount the territory will increase the health stat.
Health Regen: This shows the amount the territory will reduce the health regeneration timer.
Math on Health Regneration Timer:
The base health timer starts at 180 seconds per health point.
Therefore 1% bonus to health regeneration will reduce the timer by 1.8 seconds. (180 x 1% = 1.8)
The timer reduction stacks, so if you have a total of 10% it will reduce by 18 seconds (1.8 x 10 = 18)
Entertainment Tree: The Sportsbook properties give an enhancement to stamina and stamina regeneration.
Stamina Max: This shows the amount the territory will increase the stamina stat.
Stamina Regen: This shows the amount the territory will reduce the stamina regeneration timer.
Math on Stamina Regneration Timer:
The base stamina timer starts at 120 seconds per stamina point.
Therefore 1% bonus to stamina regeneration will reduce the timer by 1.2 seconds. (120 x 1% = 1.2)
The timer reduction stacks, so if you have a total of 10% it will reduce by 12 seconds (1.2 x 10 = 12)
Industrial Tree: The Warehouse properties give an enhancement to either defense, attack or chance of dealing critical hits.
Attack: This shows the amount the territory will increase the attack stat.
Defense: This shows the amount the territory will increase the defense stat.
Crit Hits (Fight): This shows the increased chance of scoring a critical hit in fights
--------------------------------------------------------------------------
Thanks to:
Territory Guide:
The original poster in the first guide who really got the ball rolling - Migu
General Territory Information - all the poster in the orignal thread,ld_ruiz69
Territory Slot Details - BigAussieAL
Good idea to put the territories in order - BigAussieAL
Pricing Details- Ice Pick Ogie,Bozana,BigAussieAL,Xunobulax, Don of Montepulciano,Woodsie Lord,Bdawgfl,GMan6,Arnieboy
Maximum Territories Ownable - Ice Pick Ogie, J. Daniels,A. Katalichenko, Wilson Fisk,drlenr,insomniac,SethA,LexLuthor801
Mission Territory Requirements - Ice Pick Ogie, ArnieBoy
Achievements:
Putting the Achievements thread together - Shampound
Class Requirements:
Putting the Class requirements thread together - Steeler14
Avatar Items (Unique Loot):
Putting the Unique Loot thread together - Shampound
If I have failed to add a thanks for something you have done in the past,
accept my apologies and let me know so I can add you!!
Last edited by Ice Pick Ogie; Yesterday at 10:23 AM. Reason: Updated gdoc link
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#2
Old 09-16-2009, 12:37 PM
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Default Achievements
TERRITORY GUIDE: Achievements
Note on Terminolgy:
B=Bronze, S=Silver, G=Gold, P=Platinum
The number in (parantheses) indicates the level the Territory Achievement can be completed.
When you complete a particular achievement you typically get 1 FP. There have been instances shown that people are also getting Stat points instead.
It appears the developer is still working through their preferred reward for achievements.
RESIDENTIAL
B (1): Residential Slumlord - owning 1 Slums
S (10): Residential Landlord - owning 2 Brownstones
G (25): Residential Big Shot - owning 3 Blocks of Townhouses
P (63): Residential Tycoon - owning 2 Luxury Condo Communities and 2 High-Rise Residents
COMMERCIAL
B (2): Commercial Slumlord - owning 1 Storefront
S (23): Commercial Landlord - owning 2 Funeral Parlors
G (70): Commercial Big Shot - Owning 2 Crematoriums
P (44): Commercial Tycoon - owning 3 Fence Operations and 3 Olive Oil importers
INDUSTRIAL
B (3): Industrial Slumlord - owning 1 Old Warehouse
S (15): Industrial Landlord - owning 2 Factories
G (42): Industrial Big Shot – owning 3 Cement Factories
P (92): Industrial Tycoon - owning 2 Construction companies and 2 Waste Management companies
ENTERTAINMENT
B (5): Entertainment Slumlord - owning 1 Sportsbook
S (34): Entertainment Landlord - owning 2 Stables
G (55): Entertainment Big Shot - owning 3 Casinos
P (99): Entertainment Tycoon - owning a Resort Casino, a Racetrack, and a Sports Arena
FOOD & BEVERAGE
B (1): Food & Beverage Slumlord - owning 1 Dive Bar
S (7): Food & Beverage Landlord - owning 2 Pizza Parlors
G (50): Food & Beverage Big Shot - owning 3 Ristorantes
P (58): Food & Beverage Tycoon - owning 2 Italian Bakeries, 2 Escort Agencies, and 2 Fancy Nightclubs
IN ORDER OF COMPLETION
B (1): Residential Slumlord - owning 1 Slums
B (1): Food & Beverage Slumlord - owning 1 Dive Bar
B (2): Commercial Slumlord - owning 1 Storefront
B (3): Industrial Slumlord - owning 1 Old Warehouse
B (5): Entertainment Slumlord - owning 1 Sportsbook
S (7): Food & Beverage Landlord - owning 2 Pizza Parlors
S (10): Residential Landlord - owning 2 Brownstones
S (15): Industrial Landlord - owning 2 Factories
S (23): Commercial Landlord - owning 2 Funeral Parlors
G (25): Residential Big Shot - owning 3 Blocks of Townhouses
S (34): Entertainment Landlord - owning 2 Stables
G (42): Industrial Big Shot – owning 3 Cement Factories
P (44): Commercial Tycoon - owning 3 Fence Operations and 3 Olive Oil importers
G (50): Food & Beverage Big Shot - owning 3 Ristorantes
G (55): Entertainment Big Shot - owning 3 Casinos
P (58): Food & Beverage Tycoon - owning 2 Italian Bakeries, 2 Escort Agencies, and 2 Fancy Nightclubs
P (63): Residential Tycoon - owning 2 Luxury Condo Communities and 2 High-Rise Residents
G (70): Commercial Big Shot - Owning 2 Crematoriums
P (92): Industrial Tycoon - owning 2 Construction companies and 2 Waste Management companies
P (99): Entertainment Tycoon - owning a Resort Casino, a Racetrack, and a Sports Arena
Note:
The Platinum for Commercial is an exception as the territories for platinum are available before the territory for gold.
I have tested and you DO NOT get the FP for Gold if you do the Platinum achievement first.
If you decide to get the Platinum achievement before the Gold, I have confirmed that you can still get the FP for Gold achievement once the Crematorium is available, and the medal on your Mobsters page will remain platinum.
STRATEGY: Using Territories for the Stat Achievements
There are 3 stat achievements (energy, health, and stamina) which you can use territories to help gain the achievements.
Stamina: How to get the stamina achievement at level 75
B 10
S 20
G 30
P 50
Strategy:
Minimum level required: 75
Territories to purchase:
(1) - Racetrack (+6 stamina each, +6 total stamina, $82,200 total cost)
(3) - Stable (+4 stamina each, +12 total stamina, $160,500 total cost)
(3) - Casino (+3 stamina each, +9 total stamina, $407,500 total cost)
(4) - Gambling Parlor (+1stamina each, +4 total stamina,$220,500 )
Total stamina increase: 31
Total territory Cost: $870,700
Minimum stat points required: 19
19 base stamina stat points plus the 31 stamina increase from the above territories will give you the platinum achievement.
Also highly recommend opening the Hitman class which gives a bonus of +10 to stamina. You can use this to either decrease the base stat points needed to place on stamina, or reduce the number of territories you need to purchase.
Energy: How to get the energy achievement at level 63
B 200
S 500
G 1000
P 2000
Strategy:
Minimum level required: 63
Territories to purchase:
(3) - Gated Mansion (+50 energy each, +150 total, $118,600 total cost)
(2) - High-Rise Residence (+40 energy each, +80 total, $159,200 total cost)
(4) - Sub-Division (+25 energy each, +100 total, $116,000 total cost)
(3) - Apartment Complex (+20 energy each, +60 total, $146,000 total cost)
Total Energy Increase: 390 points
Total Territory Cost: $539,800
Minimum energy required: 1610
Note that a single stat point will give you +10 to energy. I believe you start with 100 energy points, so 1510/10 = 151 base stat points plus the above territories will give you the platinum achievement.
Also note that if you get the Secret Sauce Recipe this will give you a permanent +30 to energy which will reduce the base stats required. Please see the mini-games thread for details on obtaining the recipe.
Health: How to get the health achievement at level 58
B 200
S 500
G 1000
P 2000
Strategy:
Minimum level required: 58
Territories to purchase:
(3) - Ristorante (+100 health each, +300 total, $181,350 total cost)
(3) - Escort Agency (+60 health each, +180 total, $350,100 total cost)
(4) - Pizza Parlor (+50 health each, +200 total, $180,000 total cost)
(2) - Fancy Nightclub (+40 health each, +80 total, $237,000 total cost)
Total Health Increase: 760 points
Total Territory Cost: $948,450
Minimum Health Required: 1240
Note that a single stat point will give you +10 to health, so if you put 124 base stat points into health plus the above territories will give you the platinum achievement. Not sure what the starting value of health was.
Last edited by Ice Pick Ogie; 11-04-2009 at 01:13 PM. Reason: Completed territories to get stat achievements section.
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#3
Old 09-16-2009, 12:38 PM
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Default Strategy
TERRITORY GUIDE: Territory Impacting Classes, Avatar Items and Equipment
The following details the various character classes, items and equipment that can impact how your territories work.
Character Classes:
The following character classes give discounts on territory purchases.
Money Man (5%)
Landlord (15%)
- Class Mission:Take Over a Rival Casino (opens L57) - Obtain Real Estate Negotiator
Avatar Items:
The following avatar items will increase the speed territories payout.
'$' Tattoo - 5% increase in territory cash payout speed.
Equipment:
The following special equipment will impact territories.
Henchman: Real Estate Negotiator - 5% discount on all territories
Henchman: Crooked Accountant - 5% increase in territory cash payout speed.
Note on determining the base territory price if you have discounts (for those that want to help fill in the blanks)
Add up the total discounts you have active (i.e. Landlord = 15% and Negotiator = 5% for a total of 20% discount)
The formula is (Listed Price / (1 - Discount percent)
For example:
Listed Price = 8,000
Total Discounts = 20% = 0.2
(8,000 / (1 - 0.2) = 8,000 / 0.8 = 10,000 base price.
TERRITORY GUIDE: Mission Territory Requirements
The following details the missions that require particular territories for completion.
The number indicated in parentheses is the number required to complete Platinum Mastery of the mission.
Bronx
None
Downtown
Establish a Business s a Front: (3) Storefront
Miami
Hire a Miami Nightclub Promoter: (1) Stripclub
Hire and Train Drug Mules: (1) Drug Lab
Jersey
Dispose of a Car for Insurance Money: (2) Chop Shop
Vegas
None
Chinatown
Start Illegal Pai Gow Hall: (1) Gambling Parlor
Cayman Islands
Launder Money Through a Nightclub (1) Fancy Nightclub - opens at level 105
TERRITORY GUIDE: Character Class Territory Requirements
The following are the territories required to open certain character classes.
Money Man: Owning (4) territories - any
Landlord: Owning (12) territories - any
Trafficker: Owning (4) Old Warehouses: available at level 3
High Roller: Owning (1) Casino: available at level 55
Bagman: Owning (1) High-Rise Residences: available at level 63
TERRITORY GUIDE: Strategy
Best Territory by Category:
At this point the details are not available on all the properties to determine which are the best overall. The ones listed are based on the known information.
Best Income: Fence Operations
Best Energy: Gated Mansion
Best Energy Regeneration: Luxury Condo
Best Health: Ristorante
Best Health Regeneration: Italian Bakery
Best Stamina: Racetrack
Best Stamina Regeneration: Sports Arena
Best Defense: Chop Shop
Best Attack: Meat-Packing Plant
Best Critical Hit: Construction Company
Territory Builds:
The best strategy is user specific, and will be a combination of the enhancements you want for your Mobster combined with the highest available income properties.
I wanted to setup something we can use to display territory builds that help enhance our characters. I'm sure everyone has good ideas for low and high level characters, so post up your ideas.
Build Type: Attacker
Level Req: 55
Territories:
(3) Fancy Nightblub: +40 health, +3% health regen
(3) Casino: +3 stamina, +3% stamina regen
(3) Incinerator: +3% critical hits, +2% attack
(3) Fence Operations: $1,250 per hour
Total Bonuses
Income: $7,188hr
Health: +120 health, +9% health regen
Energy: none
Stamina: +9 stamina, +9% stamina regen
Fight: +9% critical hits, +6% attack
Explanation: The attack build uses a mix to increase health and stamina statistics, while increasing the attack rating and chance for critical hits. It then uses 3 fence ops to jump the hourly income.
Build Type: Best Income Build (Level 46)
Level Req: 46
Territories:
(3) Fence Operations: $1,250 per hour
(3) Tomato Sauce Importer: $975 per hour
(3) Olive Oil Importer: $866 per hour
(3) Wine Importer: $771 per hour
Total Bonuses
Income: $11,586hr
Health: none
Energy: none
Stamina: none
Fight: none
Explanation: The best income build uses the maximum number available for all of the best income territories. This build does not give bonuses to any stat categories.
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